An immersive talk show redefining storytelling through XR technology.
Utilizing Virtual Production and Unreal Engine,
we transcended the physical limitations of a traditional studio
to vividly reconstruct historical contexts.
This project presents a new paradigm for broadcast media
by merging interactive technology with narrative depth.
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Role: Co-Lead Director
Format: XR / Virtual Production Series
Tech Stack: Unreal Engine 5, LED Wall
Award: 2024 KCC Excellence Award
To view a more detailed summary beyond the edited clips above, please click the button to watch the full video on YouTube
Cue sheet
I designed a new cue sheet format tailored for XR technicians, camera operators, lighting crews, and directing staff.
The cue sheet integrated cue words, camera movement paths, and lighting tones, organized according to studio transition sequences.
Reference images
Archival real-world images used as visual references for the XR studio design
XR Studio images
XR studio implemented in Unreal Engine based
on real-world reference images (broadcast capture)
Sony Camera Team Collaboration in XR Studio
After collaborating with Sony on the production,
I led the documentation and public release of the workflow.
The project gained attention as it was the first instance of Sony cameras
being used in an XR studio environment.
The process was systematically documented and shared via YouTube.
On-Set Direction
Studio Overview
Studio Overview
Filming in Progress
On-Set Direction